Game Design Elements – Dragon Crystal – “Your” Dragon

It’s interesting how thoughts can differ/change over the years. Back in the days when I was young, my thoughts while playing a game mostly were in the area of “how to beat the game”, while nowadays design aspects also actively interest me. One specific early example would be the game Dragon Crystal (that I wrote…

Playing older Games – The Black Mirror (2003)

Having just reached the fourth chapter (out of 6 overall), I decided I’d write down some of my thoughts on the game so far, mainly from the technical and design perspective. At the time of writing, the game is now 14 years old, so on both of those aspects, the game isn’t quite fresh anymore,…